Linkedin Live Concept Art Workshop
"You have to think of how to capture an audience..."
Who This Course Is For
This course is designed for artists who want to strengthen their visual design fundamentals for games, not just learn software techniques. This course is a good fit if you are: An aspiring or early-career artist interested in concept art for games A student or recent graduate looking to build strong, design-driven portfolio pieces A self-taught artist who wants structure, clarity, and professional guidance An illustrator or 3D artist who wants to improve design thinking, shape language, and visual storytelling An artist who wants to learn how to work from briefs and established IPs, similar to real production environments Someone aiming to tailor their work toward specific game studios or roles
Does your portfolio signal professional readiness or creative potential that hasn’t fully landed yet?
Hiring teams look for artists who can design cohesive, functional ideas that belong in a real game world not just isolated drawings.
Do you feel confident explaining why your designs work or do you hope they speak for themselves?
Strong concept artists don’t rely on luck. They build visual decisions that communicate clearly, feel intentional, and earn trust from teams and studios.
Explore design thinking used in game development
This course introduces approaches to working from a brief, understanding style, and making intentional design decisions within game-focused creative workflows.
Design for gameplay, story, and function
Explore key areas of concept art, including objects, weapons, environments, characters, creatures, and bosses. Each subject is approached with usability, gameplay considerations, scale, and visual storytelling as guiding factors.
Develop approaches to presenting portfolio work clearly
Explore methods for presenting work that emphasize process and decision-making alongside final images. The course introduces ways to support clarity and cohesion in portfolio presentation.
Meet Your Instructor - Jonathan Aguillon
Jonathan Aguillon, a seasoned Senior Concept Artist, has made a mark in the video games industry with his work on acclaimed titles like Fortnite, New World, and Pubg. He holds a BFA in Illustration from the Academy of Art University (2013) and has contributed to the academic community by teaching classes related to Illustration, Foundations, and Game Development. With a background spanning mobile games, PC and console games, visual development for animation, and illustration, Jonathan is eager to impart his expertise.
Student Testimonials
From previous students
I worked with Jonathan for a few months leading up to my application for art school, and I can say without a doubt that it was the most helpful art class I had ever taken. I improved faster under his guidance than I did at any other point in art education leading up to then.
Student
Jonathan is a great and patient instructor with a wide range of experience with different art styles. Jonathan is very knowledgeable and a talented artist himself, so he’s able to cater to all students at different levels. The class accelerated my art skills and the pace was manageable. Jonathan was able to answer any questions I needed at any time! I would recommend him as an instructor to anyone trying to break into the concept art world.
Student
The syllabus
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1
Week 1: Objects and icons
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(Included in full purchase)
Picking an IP
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(Included in full purchase)
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2
Week 2: Weapons
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(Included in full purchase)
Designing with Purpose
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(Included in full purchase)
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3
Week 3: Vehicles
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(Included in full purchase)
Transportation Method
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(Included in full purchase)
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4
Week 4: Environments
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(Included in full purchase)
Purpose of Environment Concepts
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(Included in full purchase)
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5
Week 5: Characters
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(Included in full purchase)
Appeal
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(Included in full purchase)
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6
Week 6: Creatures
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(Included in full purchase)
Function
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(Included in full purchase)
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7
Week 7: Bosses
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(Included in full purchase)
Boss Design
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(Included in full purchase)
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8
Week 8: Presentation Review
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(Included in full purchase)
How to Present
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(Included in full purchase)
About the Course
Concept Art for Games is an eight-week live course focused on developing visual thinking and design approaches used in game production, rather than emphasizing final rendering alone. The course centers on design clarity, intention, and decision-making, with less emphasis on surface polish. Each week addresses a core area of game art development, beginning with everyday objects and progressing through weapons, vehicles, environments, characters, creatures, and bosses. Students explore approaches to working from briefs, analyzing existing styles, pushing shape and proportion, and designing with considerations such as gameplay context, rigging constraints, and visual effects. The course concludes with a structured presentation and portfolio review focused on organization and visual readability. Students examine methods for presenting work in a way that communicates process and design thinking clearly. Overall, the course emphasizes understanding how design decisions are made in game development and how those decisions can be communicated through visual work.
Ready to Level Up Your Skills?
Build confidence through intentional design.