What you'll learn
Sculpt and design compelling character forms in ZBrush
Use professional workflows that speed up ideation and iteration
Bridge 3D sculpting with strong 2D concept art outcomes
Techniques that level up your art immediately
Meet the Instructor
Blake Henriksen
Senior Concept Artist
Blake Henriksen is a Senior Concept Artist with over ten years of experience in the video game and entertainment industries. He has contributed to a wide range of projects across AAA, MMO, AR, and Mobile Games, including DC Universe Online, Life is Strange: True Colors, the HoloLens2, and a Warhammer IP under NetEase Games. His work spans character, creature, environment, and prop design, with a strong emphasis on character driven visual development and production ready solutions. Blake has also spent many years teaching, mentoring students in concept art, illustration, and professional workflows while developing curriculum focused on industry pipelines. With a background that bridges games, visual development, and education, he is passionate about helping artists build strong fundamentals and confidently prepare for careers in the game industry.