What You’ll Learn

  • Sculpt and design compelling character forms in ZBrush

  • Use professional workflows that speed up ideation and iteration

  • Bridge 3D sculpting with strong 2D concept art outcomes

Who It’s For

  • Who is this workshop for?

    This workshop is designed for anyone who wants a fast, practical introduction to ZBrush. It’s ideal if you’re new to ZBrush and need a clear starting point, if you struggle to turn sketches into strong 3D forms, if you’re ready to add ZBrush to your concept workflow, or if you’re building a portfolio that needs more polished character work.

  • Do I need any ZBrush experience?

    No. Everything is taught from the ground up. You’ll learn the core tools, brushes, and workflows step-by-step so you can sculpt confidently even if this is your first time opening ZBrush.

  • What software do I need?

    All you need is ZBrush installed on your computer. Any recent version works. A tablet is recommended but not required.

  • Is this workshop live?

    Yes. You’ll learn in real time, ask questions, and get direct guidance throughout the session. A replay is provided so you can revisit the material anytime.

Meet Your Instrtuctor

Blake Henriksen

Blake Henriksen is a Senior Concept Artist with over ten years of experience in the video game and entertainment industries. He has contributed to a wide range of projects across AAA, MMO, AR, and Mobile Games, including DC Universe Online, Life is Strange: True Colors, the HoloLens2, and a Warhammer IP under NetEase Games. His work spans character, creature, environment, and prop design, with a strong emphasis on character driven visual development and production ready solutions. Blake has also spent many years teaching, mentoring students in concept art, illustration, and professional workflows while developing curriculum focused on industry pipelines. With a background that bridges games, visual development, and education, he is passionate about helping artists build strong fundamentals and confidently prepare for careers in the game industry.

What You Walk Away With

  • A repeatable character sculpting workflow

  • Confidence using ZBrush as a creative engine

  • Techniques that level up your art immediately

Ready to Level Up Your Character Art?

In five hours, you’ll learn the exact sculpting methods used in real studios and walk away with a finished character concept. Join the workshop and level up your art with clarity and confidence.